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HUD window 64-bit demo

Started by Patrice Terrier, October 03, 2013, 08:53:26 PM

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Patrice Terrier

#15
TIP

The multi-thread animation technic used in the HUDplus project to display a sprite (spinner) inside of a GDImage control, is the less invasive and most powerful way to animate sprites, without using a timer (or worst using a "game loop"), when running on multi-core processors.
Patrice Terrier
GDImage (advanced graphic addon)
http://www.zapsolution.com

James C. Fuller

Patrice,
  Would you post a very simple demo (C++) using the WinLift64.dll.

James

Patrice Terrier

Patrice Terrier
GDImage (advanced graphic addon)
http://www.zapsolution.com

Patrice Terrier

#18
The GDImage HUD window concept, is able to create amazing touch screen interface like this one.

Where graphic sprites or widget components are able to interact with the user just like regular child controls....
Patrice Terrier
GDImage (advanced graphic addon)
http://www.zapsolution.com

Patrice Terrier

#19
I did write an article on CodeProject about DWM composition, using the HUD Window project to illustrate the concept.

It is provided altogether with the PowerBASIC source code of ZWP.exe that is in charge of playing the audio and the OpenGL visual plugins.

Probably many CodeProject users have never heard of PB, perhaps that could attract some of them to this forum.

The full article can be found here.

Patrice Terrier
GDImage (advanced graphic addon)
http://www.zapsolution.com