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Animation loop Benchmark

Started by Patrice Terrier, September 06, 2009, 07:17:07 PM

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Patrice Terrier

#15
The purpose is not to reinvent the wheel but to have a game loop working at the same refresh rate than the main display, this couldn't be done with the high resolution timer that does not provide the DWM INFO i am using to compute the micro delay to wait for.

I posted the code just to follow the topic of this old thread for the other lurkers.
Patrice Terrier
GDImage (advanced graphic addon)
http://www.zapsolution.com

Patrice Terrier

#16
I found a copy of the old project from 09-11-2009, based on GDImage #5.10 (currently 7.00+).

As i wrote already this code is deprecated, however here it is to solve the problem of the wrong zip file attachment (that occured after the IT_Berater's server collapse of long ago).
Patrice Terrier
GDImage (advanced graphic addon)
http://www.zapsolution.com

Stefan Midegaal

#17
QuoteI found a copy of the old project from 09-11-2009, based on GDImage #5.10 (currently 7.00+).
that is what i want :)
good enough for me for testing.

thank you ;)

greets