Powerbasic Museum 2020-B

IT-Consultant: Charles Pegge => GLSL => Topic started by: Charles Pegge on January 23, 2008, 06:28:41 PM

Title: New Board for Opengl Shader Language with PowerBasic & FreeBasic
Post by: Charles Pegge on January 23, 2008, 06:28:41 PM
Welcome!

This board is for discussion, articles and code. - Anything to do with GLSL.
Title: Re: New Board for Opengl Shader Language with PowerBasic & FreeBasic
Post by: Petr Schreiber on January 23, 2008, 07:18:24 PM
Thanks a lot,

Here I attach some "must haves" links:

Documentation:
http://www.opengl.org/documentation/glsl/

Validator from 3D Labs:
http://developer.3dlabs.com/downloads/glslvalidate/index.htm

Bye,
Petr

Title: Re: New Board for Opengl Shader Language with PowerBasic & FreeBasic
Post by: Kent Sarikaya on January 24, 2008, 07:39:43 PM
Thanks for the area on the forum Charles, and thanks Petr for the links. I am not ready for glsl yet, but nice to know where to look when the time comes.
Title: Re: New Board for Opengl Shader Language with PowerBasic & FreeBasic
Post by: David Boytor on January 24, 2013, 07:14:32 AM
To whom it may concern

link does not exist anymore!

Validator from 3D Labs:

http://developer.3dlabs.com/downloads
Title: Re: New Board for Opengl Shader Language with PowerBasic & FreeBasic
Post by: Petr Schreiber on January 24, 2013, 08:52:06 AM
Hi David,

what seemed good "validation" approach to me is to have one PC with card from ATI/AMD and one with card by NVIDIA.

The NVIDIA cards are maybe better for enthusiasts, because they allow to go "over the specs" in some things, but ATi/AMD cards are more strict on other side, so it is "safer" to develop on ATi and then do tests on NVIDIA, if you develop apps for wide range of customers.


Petr