This is the C++ 64-bit transposition of the 32-bit project posted here. (http://www.jose.it-berater.org/smfforum/index.php?topic=3874.0)
This version uses the GDImage WGL_CreateWindow that has built-in GPU antialias and mousing/zooming support.
It does use a WinLIFT skin, a WinLIFT clock widget, and a GDImage spinner animation.
// 6.04 Create GDImage OpenGL antialiased control.
dwStyle = WS_CHILD | WS_VISIBLE;
dwExStyle = 0;
gh_GLhWnd = WGL_CreateWindow(dwExStyle, dwStyle, 10, 10, 712, 512, hMain, (HMENU) IDC_CTRL);
The full VS2010 project is attached to this post.
Note: The use of antialias is very obvious when comparing the PB version and the C++ version.