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GDI+: GdipTranslateTextureTransform

Started by José Roca, June 30, 2008, 04:42:18 AM

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José Roca



The following example creates a texture brush and sets the transformation of the brush. The code then uses the transformed brush to fill a rectangle.

C++


VOID Example_TranslateTransform(HDC hdc)
{
   Graphics graphics(hdc);

   Image image(L"HouseAndTree.Gif");
   TextureBrush textureBrush(&image);
   textureBrush.ScaleTransform(3, 1);
   textureBrush.TranslateTransform(30, 0, MatrixOrderAppend);
   graphics.FillRectangle(&textureBrush, 0, 0, 400, 200);
}


PowerBASIC


SUB GDIP_TranslateTextureTransform (BYVAL hdc AS DWORD)

   LOCAL hStatus AS LONG
   LOCAL pGraphics AS DWORD
   LOCAL pImage AS DWORD
   LOCAL pTextureBrush AS DWORD
   LOCAL strFileName AS STRING

   hStatus = GdipCreateFromHDC(hdc, pGraphics)

   strFileName = UCODE$("HouseAndTree.gif")
   hStatus = GdipLoadImageFromFile(STRPTR(strFileName), pImage)
   hStatus = GdipCreateTexture(pImage, %WrapModeTile, pTextureBrush)
   hStatus = GdipScaleTextureTransform(pTextureBrush, 3, 1, %MatrixOrderPrepend)
   hStatus = GdipTranslateTextureTransform(pTextureBrush, 30, 0, %MatrixOrderAppend)
   hStatus = GdipFillRectangleI(pGraphics, pTextureBrush, 0, 0, 400, 200)

   ' // Cleanup
   IF pImage THEN GdipDisposeImage(pImage)
   IF pTextureBrush THEN GdipDeleteBrush(pTextureBrush)
   IF pGraphics THEN GdipDeleteGraphics(pGraphics)

END SUB


The following illustration shows the output of the preceding code.