This
PowerBASIC 32-bit version has been totaly reworked to match the
C++ 64-bit version as close as possible.
Screen shot:
(http://www.zapsolution.com/pictures/SkinChart.png)
- All the tedious mousing code is handled by GDImage.
- State of the art anti-aliasing.
- Particule billboarding alignment (GL_ChartPoint).
- You can create state of the art Chart labels, using any TrueType font on the fly.
- The GDImage built-in specular mode is able to render surfaces with true glass effect.
- Chart primitives: bar, cylinder, pyramide, torus, sphere, disk, cube, cone, cup, dome, band, line.
- The primitives do not use GLUT quadric, but pure low level OpenGL coding.
- You can change the texture background on the fly, and select a new one from the listbox.
...
Cinema-like Quality.
When do you make your first YOUTUBE Video with this Patrice?
I imagine a "Flyaround" with this Grafik.
Pour les utilisateurs WinDev,
Le projet avec son code source est disponible ici (http://www.developpez.net/forums/d1222018/environnements-developpement/windev/graphe-gestion-3d-gdimage-6-00-a/)
...
The first post of this thread has been updated with a new PowerBASIC version,
that is the exact transcription of the C++ 64-bit version that has been posted here. (http://www.jose.it-berater.org/smfforum/index.php?topic=4869.msg20027#msg20027)
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